Paths to Elemental Peace

A grand expansion of elements in 5e

Embark on a journey to the lands of Statera, where the boundaries between planes are thin. Explore this 250+ page TTRPG of shonen anime inspired adventures, character options, and monsters. Wield the power of determination to battle your fate!

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  • Paths to Elemental Peace for 5e - Digital

    Paths to Elemental Peace for 5e - Digital

    Paths to Elemental Peace for 5e - Digital

    Sale price  $9.00 Regular price  $15.00
  • Paths to Elemental Peace for 5e - Hardcover

    Paths to Elemental Peace for 5e - Hardcover

    Paths to Elemental Peace for 5e - Hardcover

    Sale price  $27.00 Regular price  $45.00

Find your path in Statera

The call to adventure sounds to those who urge for change. From the Sacred Volcano’s peak to Sanguir Forest’s autumn leaves, heroes gather their strength and courage to push forward against the unknown. Armed with ancient, cursed blood, a divine voice that produces miracles, or a storming rage focused in your fist. Whatever weapon you pick up, make it yours as you step into the lands of Abrepo and Tilvali in search of elemental enlightenment!
Built for Fifth Edition, this book includes:
● 7 races 
● 9 subclasses 
● 14 spells 
● 25+ monsters 
● Thematic magical items 
● 1 Adventure Template (including 8 one shots) 
● 1 Campaign Template (ranging from levels 3-11)
● A pantheon of Dragon Deities 
Wrapped in 295 pages for the digital version. Available for use in any Fifth Edition world!

Embrace Statera's Races

● Absolute: Sentient nature elementals filled with other spellcaster's memories
● Dragonborn (Primordial): A long ancient species of Dragonborn whose scales are empowered with arcane magic.
● Elf (Mythic): Cursed by their ancestors' devotion, their bodies are attuned with Statera's elemental balance.
● Fractil: Cold Imbued Humanoid with snow like skin. They harness the world's trails of magic to summon spirits, speak telepathically, and drain the life of others.
● Humans (Mer): After prolonged exposure to Stateras' arcane air, the humans here have evolved to naturally understand magic at a touch, able to physically grasp it.
● Iblis: Fiery Stone-folk blessed by divine energy. Large and sturdy, yet agile with a great sense of balance.
● Nephilim: Bombastic half-angel, half-demons. They use the balance between positive and negative whose personalities bend fate.

Wield Arcane Might

● Barbarian: Path of the Terraformer
● Bard: College of Miracles
● Cleric: Attunement Domain
● Druid: Circle of the Anima
● Fighter: Shocktrooper
● Monk: Way of the Whirlwind
● Paladin: Oath of the Hero
● Sorcerer: Cursed Blood
● Warlock: Dragon Deities Patron

Click below to try one of our adventures!